use bevy::prelude::*; use bevy_terminal_display::widgets::components::Widget; use super::widgets::{DialogBox, DialogBoxWidget, InteractTooltip, InteractTooltipWidget, OptionsBox, OptionsBoxWidget}; pub fn setup(mut commands: Commands) { commands.spawn(( InteractTooltip, Widget { enabled: false, depth: 0, widget: Box::new(InteractTooltipWidget), }, )); commands.spawn(( DialogBox, Widget { enabled: false, depth: 0, widget: Box::::default(), }, )); commands.spawn(( OptionsBox, Widget { enabled: false, depth: 0, widget: Box::::default(), }, )); }