use bevy::{prelude::*, render::{RenderApp, extract_component::{UniformComponentPlugin, ExtractComponentPlugin}, render_graph::{RenderGraphApp, ViewNodeRunner}}, asset::embedded_asset, core_pipeline::core_3d::graph::{Core3d, Node3d}}; pub struct OutlinePostProcessPlugin; pub mod components; mod resources; mod nodes; impl Plugin for OutlinePostProcessPlugin { fn build(&self, app: &mut App) { embedded_asset!(app, "../assets/shaders/outline_post_process.wgsl"); app.add_plugins(( UniformComponentPlugin::::default(), ExtractComponentPlugin::::default(), )); let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { return; }; render_app.add_render_graph_node::>( Core3d, nodes::OutlineRenderLabel, ).add_render_graph_edges( Core3d, ( Node3d::Tonemapping, nodes::OutlineRenderLabel, Node3d::EndMainPassPostProcessing, ), ); } fn finish(&self, app: &mut App) { let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { return; }; render_app.init_resource::(); } }