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-rw-r--r--src/components.rs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/components.rs b/src/components.rs
index cc6c471..49f4684 100644
--- a/src/components.rs
+++ b/src/components.rs
@@ -3,8 +3,13 @@ use bevy::{
render::{extract_component::ExtractComponent, render_resource::ShaderType},
};
+/// Component which, when inserted into an entity with a camera and normal prepass, enables an outline effect for that
+/// camera.
#[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone, Default)]
pub struct OutlinePostProcessSettings {
+ /// Weight of outlines in pixels.
pub weight: f32,
+ /// A threshold for normal differences, values below this threshold will not become outlines.
+ /// Higher values will result in more outlines which may look better on smooth surfaces.
pub threshold: f32,
}