use bevy::{ core_pipeline::fullscreen_vertex_shader::fullscreen_shader_vertex_state, prelude::*, render::{ render_resource::{ binding_types::{sampler, texture_2d}, BindGroupLayout, BindGroupLayoutEntries, CachedRenderPipelineId, ColorTargetState, ColorWrites, FragmentState, MultisampleState, PipelineCache, PrimitiveState, RenderPipelineDescriptor, Sampler, SamplerBindingType, SamplerDescriptor, ShaderStages, TextureFormat, TextureSampleType, }, renderer::RenderDevice, texture::BevyDefault, }, }; #[derive(Resource)] pub struct DitherPostProcessPipeline { pub layout: BindGroupLayout, pub screen_sampler: Sampler, pub threshold_map_sampler: Sampler, pub pipeline_id: CachedRenderPipelineId, } impl FromWorld for DitherPostProcessPipeline { fn from_world(world: &mut World) -> Self { let render_device = world.resource::(); let layout = render_device.create_bind_group_layout( "dither_post_process_bind_group_layout", &BindGroupLayoutEntries::sequential( ShaderStages::FRAGMENT, ( texture_2d(TextureSampleType::Float { filterable: true }), sampler(SamplerBindingType::Filtering), texture_2d(TextureSampleType::Float { filterable: true }), sampler(SamplerBindingType::Filtering), ), ), ); let screen_sampler = render_device.create_sampler(&SamplerDescriptor::default()); let threshold_map_sampler = render_device.create_sampler(&SamplerDescriptor::default()); let shader = world.resource::().load::( "embedded://bevy_dither_post_process/../assets/shaders/dither_post_process.wgsl", ); let pipeline_id = world .resource_mut::() .queue_render_pipeline(RenderPipelineDescriptor { label: Some("dither_post_process_render_pipeline".into()), layout: vec![layout.clone()], push_constant_ranges: vec![], vertex: fullscreen_shader_vertex_state(), primitive: PrimitiveState::default(), depth_stencil: None, multisample: MultisampleState::default(), fragment: Some(FragmentState { shader, shader_defs: vec![], entry_point: "fragment".into(), targets: vec![Some(ColorTargetState { format: TextureFormat::bevy_default(), blend: None, write_mask: ColorWrites::ALL, })], }), }); Self { layout, screen_sampler, threshold_map_sampler, pipeline_id, } } }