use bevy::{ ecs::query::QueryItem, prelude::*, render::{ render_asset::RenderAssets, render_graph::{NodeRunError, RenderGraphContext, RenderLabel, ViewNode}, render_resource::{ BindGroupEntries, Operations, PipelineCache, RenderPassColorAttachment, RenderPassDescriptor, }, renderer::RenderContext, view::ViewTarget, }, }; use super::components; use super::resources; /// Label for dither post-process effect render node. #[derive(RenderLabel, Clone, Eq, PartialEq, Hash, Debug)] pub struct DitherRenderLabel; #[derive(Default)] pub struct DitherRenderNode; impl ViewNode for DitherRenderNode { type ViewQuery = ( &'static ViewTarget, &'static components::DitherPostProcessSettings, ); fn run( &self, _graph: &mut RenderGraphContext, render_context: &mut RenderContext, (view_target, dither_post_process_settings): QueryItem, world: &World, ) -> Result<(), NodeRunError> { let render_pipeline = world.resource::(); let pipeline_cache = world.resource::(); let Some(pipeline) = pipeline_cache.get_render_pipeline(render_pipeline.pipeline_id) else { warn!("Failed to get render pipeline from cache, skipping..."); return Ok(()); }; let post_process = view_target.post_process_write(); let Some(threshold_map) = world .resource::>() .get(dither_post_process_settings.handle()) else { warn!("Failed to get threshold map, skipping..."); return Ok(()); }; let bind_group = render_context.render_device().create_bind_group( "dither_post_process_bind_group", &render_pipeline.layout, &BindGroupEntries::sequential(( post_process.source, &render_pipeline.screen_sampler, &threshold_map.texture_view, &render_pipeline.threshold_map_sampler, )), ); let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor { label: Some("dither_post_process_render_pass"), color_attachments: &[Some(RenderPassColorAttachment { view: post_process.destination, ops: Operations::default(), resolve_target: None, })], timestamp_writes: None, depth_stencil_attachment: None, occlusion_query_set: None, }); render_pass.set_render_pipeline(pipeline); render_pass.set_bind_group(0, &bind_group, &[]); render_pass.draw(0..3, 0..1); Ok(()) } }