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//! Components used for interactions
use bevy::{prelude::*, utils::HashSet};
/// Component which enables an entity to request interactions.
///
/// An entity with an `Interactor` component can be passed to an `InteractorFiredEvent` in order to
/// start an interaction with any nearby `Interactable` entities.
#[derive(Component, Default)]
pub struct Interactor {
/// All `Interactable` targets in-range of this interactor.
pub targets: HashSet<Entity>,
/// The closest `Interactable` target to this interactor, if any.
pub closest: Option<Entity>,
}
/// Component which enables an entity to recieve interactions.
///
/// An entity with an `Interactable` component might get passed to an `InteractionEvent` when an
/// `Interactor` requests an interaction, if the interactable is in range.
#[derive(Component)]
pub struct Interactable {
pub(crate) exclusive: bool,
pub(crate) max_distance_squared: f32,
}
impl Interactable {
/// Construct a new instance of this component.
///
/// If exclusive, this interactable will only be interacted with if it's the closest one to the
/// interactor, and the interaction will *not* be processed for any other in-range
/// interactables.
pub fn new(max_distance: f32, exclusive: bool) -> Self {
Self {
exclusive,
max_distance_squared: max_distance * max_distance,
}
}
}
impl Default for Interactable {
fn default() -> Self {
Self::new(1.0, false)
}
}
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