# bevy_basic_interaction ![License](https://img.shields.io/badge/license-0BSD%2FMIT%2FApache-blue.svg) ![Tag](https://img.shields.io/github/v/tag/exvacuum/bevy_basic_interaction) ![Build](https://img.shields.io/github/actions/workflow/status/exvacuum/bevy_basic_interaction/rust.yml) This crate provides an `InteractionPlugin` which enables a basic interaction system. This plugin is mostly for my own internal use, but feel free to use it or contribute if you feel like it. ## Compatibility | Crate Version | Bevy Version | |--- |--- | | 0.1 | 0.14 | ## Installation If enough people (like literally 1 person) want this on crates.io I'll consider putting it up there, but for now just add the GitHub URL to your `Cargo.toml`: ```toml [dependencies.bevy_basic_interaction] git = "https://github.com/exvacuum/bevy_basic_interaction" ``` ## Usage This plugin works based on a system of `Interactor`s and `Interactable`s. `Interactor`s maintain a list of "target" `Interactable`s which are in range of the interactor (based on a maximum distance defined in the *interactable*). The user can invoke an `InteractorFiredEvent`, passing the `Entity` with an `Interactor` component on it, and the plugin will automatically determine which interactables to invoke a corresponding `InteractionEvent` for. In main function: ```rs use bevy::prelude::*; use bevy_basic_interaction::InteractionPlugin; fn main() { App::new() // ... .add_plugins(InteractionPlugin) // ... .run(); } ``` Raising an interactor event (`entity` must be an entity with both an `Interactor` and a `GlobalTransform` component): ```rs // ... event_writer.send(InteractorFiredEvent(entity)); // ... ``` Handling an interaction event: ```rs // ... for InteractionEvent { interactable, .. } in event_reader.read() { let interactable = interactable_query.get(interactable).unwrap(); // Do something with interactable here... } // ... ``` ## License This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.